On the game engine Unity, I am currently developing a 2D role-play game. I created all animations and assets in my pixel art editor, aseprite.
The story follows a girl who is navigating her new life post-graduation, away from the university bubble.
This project showed me how foundational math concepts like linear interpolation can be used to create smooth, controllable motion in interactive systems.
In the example shown on the left, I synchronized a player-controlled cursor object with an in-world hand, enabling direct object-to-object interaction.
This project taught me how to move from asset creation to implementation, giving me a clearer understanding of the full pipeline: from importing sprite sheets to structuring animation states and triggering transitions within broader game logic.
The animator for the player is shown on the right.
This project continues to deepen my understanding of how art and code interact.